Developing for fove
Bring the power of eye tracking to create unique, more impactful experiences
Use the SDK to port your existing VR content into our ecosystem and make incredible games from day one.
Ver. 0.16.0, Updated : 2018-11-20
Ver. 0.16.1, Updated : 2019-02-03
Ver. 2.1.2, Updated : 2018-03-07
Requires Unity 5.4 or Higher, 2018.x versions are unstable.
Updated : 2019-01-09
Requires Unreal Engine 4.12 through 4.21
SAMPLES / CONTENT / CAD
Download test code to get started on new applications right away.
Ver. 0.2.0, Updated : 2017-04-17
Updated : 2018-07-05
Updated : 2017-11-29, using Unity plugin v.2.1.0
Requires Unity 5.4.5 or greater
Uploaded : 2018-11-30, using FOVE SDK v0.16.0
This repo contains several C++ examples demonstrating how to use the FOVE SDK to query eye tracking data, and to draw content to the FOVE headset using DirectX or OpenGL.
Uploaded : 2018-07-01, use this to 3D print stuff for your FOVE!
WHAT WILL YOU CREATE WITH FOVE?
Aim with astonishing precision, making complex action games much easier. Add an eye-based interface for contextual menus, or make a monster appear where the user isn’t looking.
Health Care - Medical
Use virtual reality to provide a new form of expression for the physically disabled. Manipulate the UI system using just the eyes to type, play the piano, operate robots and more.
An entirely new kind of narrative experience is possible with eye-tracking. Characters and situations can change based on where you choose to rest your gaze. You become a part of the story.
Information and self-analysis can be gathered efficiently. Create virtual world simulations of surgery or driving, and display relevant information without interruption.
With FOVE, telepresence in VR becomes truly collaborative. Make real eye contact, ensure that everyone is looking at the same detail, and communicate more in less time.
Developers can create their own eye-tracking experiences, share them with the community, discuss, collaborate and help pioneer the future of VR.